The following interactive projects were developed by a number of organizations and supported by grants from the Library of Congress. Each project is intended to provide young people with engaging and meaningful opportunities to learn about Congress and civic participation using primary sources from the Library’s online collections. Read more about this program
Primary sources have tremendous educational power and can be used effectively in many different ways with students at all grade levels. The projects below reflect different organizations’ varied approaches to teaching civics using primary sources, and each has much to offer.
For more on effective strategies for teaching with primary sources, see the Library of Congress Using Primary Sources page.
Developed by the Roy Rosenzweig Center for History and New Media
Eagle Eye Citizen engages middle and high school students in solving and creating interactive challenges on American history, civics, and government with Library of Congress primary sources in order to develop students' civic understanding and historical thinking skills.
Developed by the Indiana University Center on Representative Government
Engaging Congress is a series of game-based learning activities that explores the basic tenets of representative government and the challenges that it faces in contemporary society. Primary source documents are used to examine the history and evolution of issues that confront Congress today.
Developed by Muzzy Lane Software
KidCitizen introduces a new way for young students (K-5) to engage with history through primary sources. In KidCitizen’s nine interactive episodes, children explore civics and government concepts by investigating primary source photographs from the Library of Congress. They also connect what they find with their daily lives. KidCitizen includes cloud software tools that let educators create their own episodes and share them with students.
Developed by iCivics
New from iCivics, DBQuest teaches history and civics through the use of primary source documents and evidence-based learning. It offers a platform, accessible with mobile devices, that reinforces evidence-based reasoning and Document Based Questioning by teaching students to identify and evaluate evidence, contextualize information, and write sound supporting arguments.
Developed by Bean Creative
Case Maker is a customizable system for inquiry-based learning for K-12 students using primary sources from the Library of Congress. Modeled after the ‘observe, reflect, question,’ framework developed under the TPS program, Case Maker guides students to challenge a question, collect evidence, and make a case.