Film, Video The Interface Between Music Composition and Game Design

Transcript: TEXT

About this Item

Title
The Interface Between Music Composition and Game Design
Summary
Composer and author Winifred Phillips speaks about her work as a composer for a wide variety of game systems and franchises. Her presentation outlines different techniques used in current and past video game music designs, such as horizontal resequencing and vertical layering.
Event Date
April 06, 2019
Running Time
1 hours, 12 minutes, 49 seconds
Language
English
Online Format
video
online text
image

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Credit Line: Library of Congress

Cite This Item

Citations are generated automatically from bibliographic data as a convenience, and may not be complete or accurate.

Chicago citation style:

The Interface Between Music Composition and Game Design. 2019. Video. https://www.loc.gov/item/webcast-8695/.

APA citation style:

(2019) The Interface Between Music Composition and Game Design. [Video] Retrieved from the Library of Congress, https://www.loc.gov/item/webcast-8695/.

MLA citation style:

The Interface Between Music Composition and Game Design. 2019. Video. Retrieved from the Library of Congress, <www.loc.gov/item/webcast-8695/>.