Film, Video The Interface Between Music Composition and Game Design
About this Item
- The Interface Between Music Composition and Game Design
- Composer and author Winifred Phillips speaks about her work as a composer for a wide variety of game systems and franchises. Her presentation outlines different techniques used in current and past video game music designs, such as horizontal resequencing and vertical layering.
- April 06, 2019
- 1 hours 12 minutes 49 seconds
- online text
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Credit Line: Library of Congress
Cite This Item
Citations are generated automatically from bibliographic data as a convenience, and may not be complete or accurate.
Chicago citation style:
The Interface Between Music Composition and Game Design. 2019. Video. https://www.loc.gov/item/webcast-8695/.
APA citation style:
(2019) The Interface Between Music Composition and Game Design. [Video] Retrieved from the Library of Congress, https://www.loc.gov/item/webcast-8695/.
MLA citation style:
The Interface Between Music Composition and Game Design. 2019. Video. Retrieved from the Library of Congress, <www.loc.gov/item/webcast-8695/>.